Intersections: Corners, but Better

I thought a lot more about corners. In the last post about them, I highlighted a lot of issues around dealing with corners I hadn't figured out yet. I think the most glaring of which is what to do in a natural cave. Maybe you could try measuring angles or something, but there would probably be too many, and more importantly nobody wants to measure angles on a dungeon map. Corners are also pretty nebulously defined. I still don't have a good definition. "Trust your gut" is the best advice I can offer, and that's not good enough. I stared at dungeon maps and counted corners for a while. The spread between different types of modules was pretty wide, and I came to the conclusion that they're a pretty poor metric upon which to base the frequency of random encounters. But I noticed that some of the corners were the result of intersections in dungeon hallways, and I think they may be a much better substitute. Hallway intersections are just begging for traffic, where...